This feature can be disabled in the file properties through Windows Explorer, as described in more depth in Editing Text Files. Stock Armada II provided ODFs tagged as read-only files to prevent users from accidentally modifying these files. A detailed overview of all possible commands of ODF files can be found in the ODF Commands section. The project's goal was not only to create a simple 'modification' but as total conversion to make Armada II a worthy successor to the second best selling Star Trek game Star Trek: Armada (behind Interplay's Star Trek: 25th Anniversary by a small, but fair margin). ODF files can be created and edited with a text editor like Windows Notepad. Fleet Operations is a popular skirmish and multiplayer orientated total conversion modification for Activision's real-time strategy game Star Trek Armada II. For more information see ODF and FPQ Manipulation. This file format makes it possible to load a large amount of ODF files a lot faster than when used from the "traditional" directories. In Fleet Operations a container format for ODF files was introduced. Be careful not to use the same filename twice in different directories, otherwise only one of the files you created will be used. It does not matter in which of these directories the ODF files are stored, all that is important is their filename. ODF files can be stored in the following directories relative to the Fleet Operations Data\ directory or from the root of a Modification Module: The sequel to Star Trek: Armada, it featured improved three dimensional graphics as well as more classes of ships.It also added Species 8472 and the Cardassian Union as playable races. These can be objects like vessels, map objects (asteroids etc), and weapon ordnances, but also settings for objects in a wider sense, in the form of settings about factions, teamcolors, ship caps and various others. Star Trek: Armada II is a real-time strategy game, published by Activision in 2001. These files contain properties for all objects that are used within Armada II.